Forgive the pun, Douglas Adams. Only the Corona community long timers will appreciate the pun.
After a long internal discussion and in consultation with my family, I’ve come to the hard decision to say my goodbye to you, the Corona Community.
I fell in love with Corona in 2011. It let me take my passion for game making to a whole new level. Quick fact: I worked full time for an online game company from 1992 until the end of 2000, and as a part-time contractor for several years after that. Quick fact: I actually started programming games (the first thing I learned to program) in 1979 on a Radio Shack TRS-80 Model 1 before quickly moving to the campus mainframe to pursue my computer game passion.
Needless to say, computer games have been in my blood for over 40 years. When the iPhone came out and people could develop for it, I wanted to get back to game making. Corona was a much lower barrier to entry for iOS development than the native tools were. Corona was perfect (and still is) for doing this. I became active in the community and Corona Labs brought me on to the team in 2012. And here we sit, eight years later, with the biggest change in Corona’s course just days ahead of us. With Corona Labs’ closing, it’s time for me to close this chapter of my life as well.
With May 1, 2020 being the last day for Corona Labs, it will also be my last day. I will not be moving forward with Corona’s open source future. It is in good hands with Vlad. Several community members are doing a great job helping others in the community out. I will likely poke my head in every once in a while!
This job has been a blast, but big changes in my life and Corona’s have come about quickly. I have enjoyed helping you every day and will miss the joy that provided me.
I have full faith in Vlad to keep Corona viable, and in the community to continue to pitch in and help. But for me, it’s time to say “So long, and thanks for all the Fishies.”