0.9.2 is going up this week. New features include:
- Git support reintroduced as a plugin
- iPad supports multi-windows and opening multiple projects in different windows
- Simulator renderers can project separate instances onto different surfaces i.e. a different instance for each editor’s sidebar
- Performance improvement for text editor
- Bug fixes
The Solar2D Plugin has some new features as well include:
- Parsing
config.luafor setting the game’s FPS - Parsing
config.luafor setting the game’s scale mode i.e.letterboxvsadaptive - Solar2D simulator (powered by CoronaCards) will receive resize events when the simulator’s view is resized in the editor
- Use of accelerometer is disabled (CoronaCards currently causes iOS crash when using accelerometer)
- Calls to
printappear in the App Maker console - Runtime errors supported in the App Maker console
Here’s some screenshots. The big visual difference is that it’s scaling properly. The game I have in there is from an old test project that I cloned from my GitHub.
And when you select a “top bar” (sidebar on iPad) you get the simulator as a live preview.
Stay tuned! I’m seeing so much potential with this and it’s a joy to work on!

