Solar2D IDE on iPad

0.9.2 is going up this week. New features include:

  • Git support reintroduced as a plugin
  • iPad supports multi-windows and opening multiple projects in different windows
  • Simulator renderers can project separate instances onto different surfaces i.e. a different instance for each editor’s sidebar
  • Performance improvement for text editor
  • Bug fixes

The Solar2D Plugin has some new features as well include:

  • Parsing config.lua for setting the game’s FPS
  • Parsing config.lua for setting the game’s scale mode i.e. letterbox vs adaptive
  • Solar2D simulator (powered by CoronaCards) will receive resize events when the simulator’s view is resized in the editor
  • Use of accelerometer is disabled (CoronaCards currently causes iOS crash when using accelerometer)
  • Calls to print appear in the App Maker console
  • Runtime errors supported in the App Maker console

Here’s some screenshots. The big visual difference is that it’s scaling properly. The game I have in there is from an old test project that I cloned from my GitHub.

And when you select a “top bar” (sidebar on iPad) you get the simulator as a live preview.

Stay tuned! I’m seeing so much potential with this and it’s a joy to work on!

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