My 2 teammates and I have been using CoronaViewer quite a bit to quickly test something. It’s the only way they can really test on an iOS device since they have PCs.
Over the last month or so, CoronaViewer has stopped working for us. It just sits on the “Syncing project…” screen forever. We’ve let it sit for 3 hours and it never finishes.
Connecting it to my Mac and looking at the device log shows this:
Jan 6 09:50:22 Jamess-iPhone CoronaViewer[6962] <Error>: assertion failed: 12B440: libxpc.dylib + 51947 [E83F44AC-48AF-3662-929E-FB7538661BB3]: 0x7d
Jan 6 09:50:22 Jamess-iPhone Unknown[6962] <Error>:
Jan 6 09:50:23 Jamess-iPhone CoronaViewer[6962] <Warning>: Platform: iPhone / iPhone7,2 / 8.1.2 / Apple A8 GPU / OpenGL ES 2.0 Apple A8 GPU - 50.6.10 / 2015.2529
Jan 6 09:50:40 Jamess-iPhone CoronaViewer[6962] <Warning>: [FS observer] initial status(1455c760) completedFirstSync(0)
Jan 6 09:50:40 Jamess-iPhone CoronaViewer[6962] <Warning>: [FS observer] status(14542070) completedFirstSync(0)
Jan 6 09:50:40 Jamess-iPhone CoronaViewer[6962] <Warning>: [FS observer] status(14542070) completedFirstSync(0)
Jan 6 09:50:40 Jamess-iPhone CoronaViewer[6962] <Warning>: [FS observer] status(14542070) completedFirstSync(0)
Jan 6 09:50:41 Jamess-iPhone CoronaViewer[6962] <Warning>: [FS recursive] status(146aa790) completedFirstSync(1)
Jan 6 09:50:41 Jamess-iPhone CoronaViewer[6962] <Warning>: [FS observer] status(146aa790) completedFirstSync(1)
And not much else. I’ve followed the advice from the Guide & Pitfalls to Avoid. And this was working previously. Now it’s not working for us. Could it be something to do with the whole 64-bit thing? I’m just spitballing. I have no idea.
Has anyone else seen this behavior or know of a way around it? I looked to see if there was anything new on github, but it looks like the CoronaViewer project hasn’t been updated since July 2014.
Our app builds fine and runs okay everywhere we’ve tried, except from within CoronaViewer.
Thanks,
Dave