Hey Larry,
FWIW, actually creating the animations in the editor is fairly easy and quick. How it works is very well thought out. I’m looking forward to watching their video tutorials to see how they execute their workflow. I stumbled at first because I didn’t really know the sequence to make new bones and add images to them.
I ended up doing it like this, not sure if this is the most efficient method, but it worked.
Note: You have to press “Shift” on you keyboard in order to use some of the buttons in the file dialog box, like the “Open Project” and “New”.
When setting up the first character, you’ll be in “Setup”, this is where you build your basic pose.
To make your first bone and add an image to it, I did it like this.
Select “Create” in the tools box, then in the editor window, drag out a bone.
Now open the “Images” file from the tree and drag an image onto the bone.
When you drag the image into the editor window, a new “silver and black dot” radio button will appear at the top of the tree named with the images name. You’ve now created a new “slot”
Select the “slot” radio button and then in the dialog box below select “Set Parent” which will highlight all the available bones in the tree. You can have multiple images attached to a single “bone”. Now select the bone you want to attach the image to. This will attach it to the bone.
Now you are ready to use the “Transform” buttons to orientate your image onto the bone.
Rinse and repeat.
I figured I’d post this method to attach images to bones in case anyone else stumbles at first like I did.
What I really needed were more lua examples of how to handle and manipulate the animations and Runtime listeners.
If you haven’t explored the board at the Spine website, I suggest you take a look.
In my thread “Can’t play non looping animations twice, Corona runtimes” there is some good information on it. I suggest you take a look.
Hope this helps,
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