I got my Spine created iBot fully integrated into my Super iBot app.
I think adding the animated iBot has made a huge improvement to my game, hopefully it will show up in increased downloads.
Lot’s of tricky “if” statements to get the animations to play smoothly together, I suppose it would be the same when using sprites though, which I hadn’t done. Hopefully I’ve got the bugs worked out.
Here’s a quick recap of the animations used that you’ll see in the video linked below. Only 1 animation direction is needed for each movement since the animations can be “flipped” on X or Y axis’s which is nice.
- Standing
- Jumping
- Running
- Grabbing Cannon
- Holstering Cannon
- Shooting (recoil effect)
- Exploding (iBot dies when hitting Atomic Charge)
- Backflip
They all seem to play quite smoothly together and am very happy with the results. Take a look…
Spine created iBot integrated into Super iBot video link
Nail
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