Helo there, i’m adding tapfortap support in one upcoming game of my company and the callback that I register is not being called at sucessfull events
- name: The name of the libray passing the event. This will always be tapfortap.
- event: The name of the event. Possible events include.
- receive: Fired when a new ad was received.
- show: Fired when the ad was shown.
- dismiss: Fired when the ad was dismissed.
- fail: Fired when an ad failed to download. This event populates the message key with the failure reason.
- message: Any extra data that the event passes along. Only the fail event uses the message key to send along the failure reason.
this is from the documentation for the plugin, the callback is only called on error. This is wrong, i need it on success so I can get the dismiss property