Tracking "how many times did the user do <X> in a session"

What’s the right way to go about this? Should I be counting events as the user plays, and firing a custom event when the game is suspended? Or is there some way baked into GameAnalytics to fire when the session ends?

Hey, there is no feature in GA that can allow you to filter events by sessions. You need to locally count actions and finally send to GA the amount under a custom design event when the user attempts to exit the game.

Hey, there is no feature in GA that can allow you to filter events by sessions. You need to locally count actions and finally send to GA the amount under a custom design event when the user attempts to exit the game.