Ok, building a game (isn’t everyone??), finally getting close and trying to get the unityads plugin to work. I have the plugin name properly in build.settings.
I init the plugin, no error. But when I go to assess unityads.show() or unityads.isLoaded() I get the following error in the Corona Simulator:
unityads.isLoaded() WARNING: The UnityAds plugin is only supported on Android & iOS devices. Please build for device
I believe I’ve set myself up correctly on Unity, I have a project and generated an IOS and Android id. I’ve overridden all behaviors to force everything in TEST mode. But I can’t seem to get things to work in the Simulator.
Is this even possible???
Thanks
Tim