Thanks clang, but it runs in the simulator but produces an error for that plugin when I try to move it to a device (iPhone), Appears this error happens when emitting debug symbols:
Creating Universal Binary… is successful.
Emit debug symbols… error: cannot create Plist: Operation not permitted ERROR: Builder failed: error: cannot create Plist: Operation not permitted BUILD ERROR: There was a problem linking the app.
I don’t have any more clues to offer.
But I wanted to confirm that you are using/running in iOS or iOS Simulator? bit not support arm64 iOS Simulator, i.e. iOS Simulator on apple silicon Mac.
No idea where MacOS keeps cached plugins, but for Windows in that same directory there is a catalog.json, renaming that file (for backup purpose) and relaunching the Simulator forces plugin fetch.
SOLVED!
Turns out this was easier than expected. I was building with the iOS SDK of 17.2 Metal. Toggle to iOS SDK of 17.2 worked.
Just sans the “Metal” option.