Wattage Tile Engine is now open source

With the recent announcements, I have decided to make the Wattage Tile Engine open source.  I hope this can benefit the community in some way.  It is a fast engine that supports dynamic lighting, line of site, and changing tiles on the fly.  The full feature list can be found in the documentation.

The source code can be found here.

A lot of effort was put into the documentation to make it as clear as possible.  It contains complete API docs as well as a quick start and around a dozen sample projects to show different features.  Check out the documentation.

That’s cool! Is there a demo?

@pixec there is a demo video on the documentation page.

There is a demo/test application in the root of the repository (just open it in corona).  There are also about a dozen sample projects in the documentation linked from the readme.

Awesome @paul.watt - I already own it but it will be cool to take a look under the hood now that it’s open source - and well documented!

@paul.watt - beautiful coding by the way.  Easy to read and visually appealing. I once asked @ponywolf if he was an artist because of the way his code looks.  I ask you the same question.

@sporkfin Thank you for the kind words.  To answer your question though, I’m not much of an artist.  I always struggle with the art in my games.