What now for Corona Editor

Thanks! I did…ZeroBrane has excellent debug support, great product Unfortunately, it’s a little bare-bones for editing…so I am toggling between right now, when I need debugging. We’ll see if it wins me over one day…

LuaGlider is nice and has a profiler, but it feels really clunky and slow compared to sublime

Did you make corona-based customizations to ST? I’d love to see config improvements, like proper code re-indentation, etc.

LuaGlider is very slow and clunky cause it is java and uses a generic IDE repurposed.  If they built a dedicated IDE using native code, it would be the best solution.  If they had something like LuaGlider/ZeroBrane w/ Sublime as the core text editor it would be amazing.  

You could try Outlaw or Corona Complete (whatever they call it now).  I haven’t tried either as I don’t use Corona much anymore.

I use CE but I do like outlaw

Thanks for the mention of Outlaw, guys.

http://OutlawGameTools.com

The biggest difference between Outlaw and the “others” is that Outlaw doesn’t have a debugger. But, “Just sprinkle some print() statements in there, you’ll be fine!” :wink:

On the plus side, Outlaw has a free version so you can see whether you like it or not without forking over any cash.

 Jay

@hmob @cspence I’ve not seen that many good Lua packages for Sublime. The most useful ones I have (if you have lua/luac installed) are SublimeLinter with SublimeLinter-lua and SublimeREPL. I use the latter to quickly test that Lua will behave in the way I think it will (i.e. is 0 truthy or falsy? etc.). Anyone got any others? 

Also, have been concerned about what’s happening with Sublime recently myself. But saw this on the Sublime forums recently. Hopefully a new build will be coming soon

From the Sublime office: We are not selling to Github, we are not stopping development of Sublime. As noted by another poster, this is effectively a one man band (I’m here to answer sales questions, process your refunds and get the mail so Jon doesn’t have to). The past few months of silence on the development front have been a combination of boring back end work (taxes, new payment platform) as well as a break for the man driving this whole operation. No, we don’t currently have a loud internet presence, which is can be an understandable cause for concern-something we intend to address once we move into the production version of 3. There is a vision for continued growth and development, there is momentum behind Sublime Text; it is not dead, just slow.

I licensed sublime, I think it is an excellent product and worth the money, it just feels right as an editor. I believe they are just very small and don’t have the scale for a high-touch support service, but that’s what user forums are for…to ‘crowdsource’ help for the user community. I look forward to new versions, when they come…in the meantime I’ll try a combination of stuff I hear about on this forum

Just talking about this in another thread, sounds like it’s pretty much done due to lack of demand.

Massive shame…

lack of demand for Corona Editor or ST? Can you point to topic this issue is discussed?

What do you guys recommend as replacement for ST + CE?

http://forums.coronalabs.com/topic/44827-corona-pro-plugins/

Look at David’s post near the bottom.

Wait, development on Sublime Text is “over” ? That’s what it sounded like the OP said. And I have a hard time believing that.

And what David said in the other thread wasn’t anything near “Corona Editor is over.” It was more along the lines of, “Development has been completed on Corona Editor.”

Which means it’s done. As in complete, not dead. You don’t have to have continuous updates on a product if what’s there works. (Of course, maybe it doesn’t work, I don’t use it, but that’s not what it sounded like.)

If Sublime Text + Corona plugin works well now, then why worry about it?

 Jay

I’m pretty confident it is over.  Perry stopped working on it almost 4 months ago.  Without updates the product will become out of date like all the other Corona plugins before it.  When I brought it up to Corona, the key reason I didn’t want to do it myself was the fact it needed to be maintained to be up to date.

Regardless, there are still issues with the plugin, it isn’t “finished” and has already grown out of date.

Yeah, if it’s out of date that’s not good. It would be sad if CL just drops it and lets it die completely, that would give CL detractors more ammo (and rightly so).

Maybe they’ll do an update every 6 months or so – that might keep it current enough but not take too much engineering time.

 Jay

CE had a good start - basic debugging, code completion. However few issues blocked the road for me. CE definitely needs more love from its creator, otherwise it is going to rot and die.

What editor do you guys use for Corona-based development? ZeroBrane Studio or sth else?

Just out of curiosity, what is “Out of Date” about Corona Editor?  ST hasn’t put out any newer updates that would break it as far as I know.  It should be handling all current API calls.  I use it every day (perhaps not as heavy as others).   Are there bugs? Probably, but are bug reports being filed?  Are there new features we could add?  Sure.  Are they being asked for and voted up on the feedback site?

As David said, it’s in a good enough state that we can turn our engineering efforts to other things.  When we need to come back to it, I’m sure we will. 

@coronasdk771, what are these issues that are blocking you from using it? 

@Rob this one is a deal breaker for me http://forums.coronalabs.com/topic/43040-cant-see-current-line-in-debugger-when-loading-lua-file-from-subdirectory/ Is CE open-sourced so we can submit patches etc?

I found other issues, and it doesn’t always work in general.

But it is kind of open source, it’s on github and you can submit a pull request.  

It seems that with the introduction of CoronaCards that I might just do all my development in Xcode now and embed Corona (assuming the performance is about the same).  Perhaps that’s why the de-emphasis on the Sublime plugin.  I wonder how context sensitive Lua syntax checking will work in Xcode.

@hmob, thank you for the feedback! ZeroBrane Studio is under active development and I wonder what would improve its “bare-bones” editing functionality from your perspective? I try to keep the core functionality to a minimum, mostly because I value simplicity, but I review and extend the existing functionality on a regular basis (and sometimes trim fat).

There are also more than 30 plugins in the package repository (https://github.com/pkulchenko/ZeroBranePackage) that add something not included in the core; these plugins range from simple, like adding auto-delimiters, to more complex, like real-time watches (http://notebook.kulchenko.com/zerobrane/real-time-watches-plugin-zerobrane-studio) or clone view (http://notebook.kulchenko.com/zerobrane/clone-editor-view-plugin-for-zerobrane-studio).

The next version is also expected to introduced a simplified and enhanced UI, which will make ZBS to look less busy, as well as debugging improvements (for example, switching breakpoints at run-time without stopping the application).

I’d be curious to hear what editing improvements you may suggest; thank you!

Paul.