Will the corona editor and sublime work with the new build and composer api release?
Sad to hear, I was just getting used to Sublime Text. I may have found a great replacement, anyone try ZeroBrane Studio? Also, MY Developers gave me a run at his Lua Glider, and although it looks pretty powerful, it looks equally intimidating. Check them both out.
I have both but to me they’re too cluttered. I like the simple look of sublime. I’ll keep using sublime. I used it before corona editor and will use it after. my second choice would be outlaw
I see Rob has already commented, but I’ll chime in anyway.
Who the heck said Corona Editor “is over”???
I didn’t. And it isn’t over, by any means.
Sure, we haven’t added new features in a few months. But that’s because we wanted to get it to a v1. We will add more things in the future (and that’s what this tool is for: http://feedback.coronalabs.com/forums/226389-corona-editor - feel free to add things and vote on them if they are important to you).
But it isn’t a core piece of the platform, so we don’t plan on constantly iterating on it. Also, it’s open source and there are several alternatives (as mentioned in the thread).
So I get that it may be missing stuff *some* of you need. But that’s a far cry from just arbitrarily pronouncing it “dead”.
[end of rant] ;)
There is no syntax highlighting for the composer API calls currently but there isn’t anything in the new public build that would “break” Corona Editor or ST.
Rob
I feel that CE plugin is fragile, and using debugger is painful (e.g. doesn’t always stop at breakpoints, can’t inspect tables, gets confused easily, requiring restarts, etc. I am on the latest everything.
Also, I find that my bugs inside a callback, (e.g a nil function call in a button callback) just get ignored, callback bails out without finishing, extremely hard to know what happened! (*anyone know a good solution to this? handling and propagating exceptions in callbacks?)
As an experienced developer but a newcomer to CL platform, I am disappointed with the tool maturity. It’s definitely slowing me down. I’m still sticking with CL but wish for better tools =(
Have a look at ZeroBrane if you want better Corona support.
I love Sublime and use it daily, but I’ve been looking at ZeroBrane now as it has better Corona support.
I’ve used LuaGlider in the past, but it is too buggy.
I haven’t switched to ZeroBrane yet just checking it out, but I hear people rave about it. I have so much customized in Sublime, not sure I would switch even with CE the way it is now.
Thanks! I did…ZeroBrane has excellent debug support, great product Unfortunately, it’s a little bare-bones for editing…so I am toggling between right now, when I need debugging. We’ll see if it wins me over one day…
LuaGlider is nice and has a profiler, but it feels really clunky and slow compared to sublime
Did you make corona-based customizations to ST? I’d love to see config improvements, like proper code re-indentation, etc.
LuaGlider is very slow and clunky cause it is java and uses a generic IDE repurposed. If they built a dedicated IDE using native code, it would be the best solution. If they had something like LuaGlider/ZeroBrane w/ Sublime as the core text editor it would be amazing.
You could try Outlaw or Corona Complete (whatever they call it now). I haven’t tried either as I don’t use Corona much anymore.
I use CE but I do like outlaw
Thanks for the mention of Outlaw, guys.
The biggest difference between Outlaw and the “others” is that Outlaw doesn’t have a debugger. But, “Just sprinkle some print() statements in there, you’ll be fine!”
On the plus side, Outlaw has a free version so you can see whether you like it or not without forking over any cash.
Jay
@hmob @cspence I’ve not seen that many good Lua packages for Sublime. The most useful ones I have (if you have lua/luac installed) are SublimeLinter with SublimeLinter-lua and SublimeREPL. I use the latter to quickly test that Lua will behave in the way I think it will (i.e. is 0 truthy or falsy? etc.). Anyone got any others?
Also, have been concerned about what’s happening with Sublime recently myself. But saw this on the Sublime forums recently. Hopefully a new build will be coming soon
From the Sublime office: We are not selling to Github, we are not stopping development of Sublime. As noted by another poster, this is effectively a one man band (I’m here to answer sales questions, process your refunds and get the mail so Jon doesn’t have to). The past few months of silence on the development front have been a combination of boring back end work (taxes, new payment platform) as well as a break for the man driving this whole operation. No, we don’t currently have a loud internet presence, which is can be an understandable cause for concern-something we intend to address once we move into the production version of 3. There is a vision for continued growth and development, there is momentum behind Sublime Text; it is not dead, just slow.
I licensed sublime, I think it is an excellent product and worth the money, it just feels right as an editor. I believe they are just very small and don’t have the scale for a high-touch support service, but that’s what user forums are for…to ‘crowdsource’ help for the user community. I look forward to new versions, when they come…in the meantime I’ll try a combination of stuff I hear about on this forum
@hmob, thank you for the feedback! ZeroBrane Studio is under active development and I wonder what would improve its “bare-bones” editing functionality from your perspective? I try to keep the core functionality to a minimum, mostly because I value simplicity, but I review and extend the existing functionality on a regular basis (and sometimes trim fat).
There are also more than 30 plugins in the package repository (https://github.com/pkulchenko/ZeroBranePackage) that add something not included in the core; these plugins range from simple, like adding auto-delimiters, to more complex, like real-time watches (http://notebook.kulchenko.com/zerobrane/real-time-watches-plugin-zerobrane-studio) or clone view (http://notebook.kulchenko.com/zerobrane/clone-editor-view-plugin-for-zerobrane-studio).
The next version is also expected to introduced a simplified and enhanced UI, which will make ZBS to look less busy, as well as debugging improvements (for example, switching breakpoints at run-time without stopping the application).
I’d be curious to hear what editing improvements you may suggest; thank you!
Paul.