Hi,
If fuse.init is unsuccessful and returns an error, how do I call it to init again?
For example if I open the game without internet, fuse.init will fail (NOT_CONNECTED). Even if I turn on internet on after, the ads won’t load because it is not init correctly. I tried to call fuse.init again but there is no response. (from the document it say can only init once?)
I tested many times and the only way to show ads again is for user to manually force close the app and re-open with internet connection. Even if I close the app with native.requestExit() it won’t work because the app seems not closed completely.
I am testing on android device. I have yet to try on iOS but I think with os.exit it should work fine.
If fuse.init failed, I wish to either
-
game pops up a warning and close itself entirely, and player can re-open the app with wifi again or
-
able to call init again when player turns on wifi?
Appreciate any help!