I’ve been trying to contact x-pressive.com’s support since the beginning of July and there’s no response whatsoever.
I’ve emailed a handful of times up until now, and I’ve even sent a direct Tweet requesting assistance just in case my emails have been filtered into a SPAM folder.
Still no response which is very unusual. In the past Mike Dogan has been very responsive.
Does anybody have any news / been in contact with them recently?
I have had the same lack of response to several recent support requests. I agree, in the past he was very responsive but his current AWOL status is troubling, especially since he is still selling his products. Hope he’s ok!
Yeah, I hope everything is OK with him too.
His lack of response on several mediums for such a long period of time does seem to indicate that something has happened though
Ugh. That is very bad news FearTec. I have a live app that uses Widget Candy but I haven’t tested on iOS 7 yet. Can you describe how it’s not working? Like do you get an error message, or is text too small or something? Maybe we can craft a workaround.
The keyboard pops up (both text and numeric ones) but any key presses (letter or number) does not make to to the textbox. backpspace does not work either.
I’ll have to totally swap to native textboxes and not have scrollable textboxes.
I am not sure of this is an issue with Widget candy or Corona but I am sick of no support from widget candy.
Yeah, there are some problems with the Candy products and iOS7.
But not only that, Text Candy is not compatible with Graphics 2.0 and will fail miserably (it uses the deprecated sprite.API among many other things). I’ve managed to hack my way around that, but I would want to have official support,
Ouch. I don’t use Text Candy, but I do use Particle Candy. Ingemar, are you seeing problems with Particle Candy on iOS7 too? I am yet to test my projects on iOS7 environment, but I’m getting really worried.
WOW! That potentially very bad news! I am using Particle Candy on my old game (Space Command) and for my upcoming game. I hope we can get some guidance on ios 7.0 and PC!
I have used Particle Candy sparingly so far and, luckily, from what I can see there are no issues with it on iOS7. I’ll have to leave it up to others who use it more to comment any further.
However it’s worrying that several people seem to have not gotten any response from X-Pressive. I’m starting to doubt the future of the products if there is no support.
OK we *do* have the source code, so we could dive in to it and fix things ourselves (that’s what I did with Text Candy). If there is a problem with the company, I’d appreciate if they could consider open-sourceing it.
In the mean time I’m starting to look for other alternatives…
THANKS Ingemar! That is a very good news My game Space Command depend on if and could not have been done without it. WHEN you have a second (and if you like) I will love if you could check it out with IOS 7! Since the game use PC heavily, it could tell all of us if iOS 7 could be an issue. Of course anybody who is already experimenting with iOS 7 is welcome to it! Here the link. (Free game version) : https://itunes.apple.com/app/id590540185?mt=8Thank you Mo Ps: you are right, the module is in Lua but man that would quite a job if there is a big problem with ios7. I have seen a library that looks very good on the code share. I may have to have a deeper look at it this weekend…
From what I was testing - in the “userInput” event handler, during the “editing” phase, the event.text property doesn’t have the latest entered character. So when I was typing in a native corona’s TextField and outputting this to the label.text, I had a 1-characted “lag”. When I tried my own implementation of hiding the real text field and putting the text on the screen, I had just the bahaviour you described.
I had to use a work-around to get it working. Maybe the textField from Widget Candy doesn’t have this?
And for the support - I got my response in a few hours after sending an email.
@ingemar; WOW! You made my day today:) That was so kind of you. I am glad PC people are back online. That’s a great news since it is a great product! Thanks for the Game Center issue. I will look into it. Thank God our customers are running our app attached to the Mac console LOL Thanks a million in taking the time! Mo