When Is Revmob Sdk For Corona Going To Support The Latest Build

Hi,

I have been reading this thread with great interest as you may imagine. I am still in Revmob 5.0 and corona#991 and I am getting installs so far. I am hoping to upgrade soon but I decided to wait until the issue is resolved. Hopefully soon. I have couple suggestions that could help (obviously the current install issue has to be resolved first):

1- what about adding a timestamp (day/time) to each install? That way you can tell if the install are delayed or not.

2- please add a revmob version number to each released sdk. I know it is easy for us to just a comment on top of each new sdk but I think it will be easier for Revmob to simply add a comment at the top of released sdk. That way we can later see what sdk is used. After updating my app couple times, it is hard to remenber which Revmob I am currently using.

Thanks.

Mo

@dev606 That configuration is fine and you should expect an increase in your eCPM once this transition period is over.

Thanks,

Jan

what transition ? when it will be over ? its a matter of week or month or a quatter ?

Thanks

Bladko, Tom Bladko

No, it is not working, I can only see a BLANK/BLACK screen after the launch screen. 

It is iphone5 with ios 6.0.1

@Bladko  It depends on our advertisers but it should be over until the end of the month. During this period install delays may happen.

@dev606 Could you please contact our SDK team at sdk@revmob.com

Thanks,

Jan

Yes, I did already. Thanks. 

Sorry guys, been out of action for a bit.
I am now on 1095 with 5.2 and popups and fullscreens are working and reporting for me.
Iphone 4 Ios 6 device… And all xcode sim devices.
Gonna test on iphone 5 and ipad retina later so will get back on that… But dont expect a problem.
Richie

Hi

 I have update the iOS apps with SDK 5.2.0  with new daily build .
It seems a little better then SDK 5.1.0. and I did a test find that my ipad show the apps I have installed via Revmob before.
Until I update and open the game . It will not show up in next time.  But this really bother user.
 As @jan say that previously installed and deleted games will not be counted as downloads.I think this is main reason.
They can not identify which apps user have been install in this device before.
 I just have suggestion . Is possible show the new campaigns app (after 5/1)  for Corona first . I think this can reduce the chance of installed app show up again.
  Just hope iOS income of Revmob can return before (This month only less half of early 4 months average).

@LairdGames , Revmob have version inside revmob.lua , it is easy to find via “version”  or you can see the version in corona console when you run every time.

Thanks Coding. I was actually hoping they could simply add the version# as a comment at the top of file each time they release a new version. Obviously it will be easy to do it ourselves (if we do not forget) but instead of 1000’s people adding that comment each time, I though it will be easier for Revmob to just that comment. That’s all. Not a biggy, just for the sake of convenience (rather than having to search for “version” string…

Thanks for updating us about the new version. As I said, I do not have to update right now but I may have to soon!

Mo

I’m currently using Revmob 5.2.1 with Corona daily build 1105. I still have issues with reporting on iOS. I’m using live devices and seeing the Impressions & Clicks on the revmob dashboard…but no installs. Games advertised have been downloaded on the devices and played with no successful tracking on my revmob reports.

Bad news, I am not sure should I submit update to app store now… 

When can we get s stable version?

Thanks. 

R 5.2.1 + latest corona build, still no installs (this is a test in production env, i have updated 14 apps with dozens download per day, not just my few devices).

EDIT

Also i made new app IDs for all apps

I am getting installs now, but only 0.02$.

With one app, it didnt work at all. No impressions etc. What I did: added new App, used new key, same code. Now its working again, but that doesnt help with the lack of campaigns :/.

my eCPM those days is around 0.11$!!!

  1. If that procedure fixed a particular problem, Revmob staff should make us aware of it. 

  2. A lot of us have tested by installing on device after updating to 5.2.1 and the latest Corona build and have not seen those installs recorded, even a week after the fact. So, you can see how this could be viewed as suspicious. 

  3. Revmob has indicated that there is some sort of “transition period”, whatever that means. Yet there has been no clear answer as to when this period will end or why it would take whatever time it is supposed to take. 

My app is relatively low in volume and I have little experience with revmob. The last 2 weeks about 2500 impressions and 25% CTR. 2 installs total. So where did the 14 installs performed on family/friends devices go? Note that I would normally not go around and ask people to install but in this case I wanted to confirm that installs are getting lost.

Hi Dingo:

 Is renew a app id can make it more normal ?

I really hope someone can give us a right answer.

It is really chaos ~~

@jan75, @paulocheque

I’m sure you’ve been following this thread and can see that many developers are experiencing issues with the latest Corona builds and the latest RevMob SDK.  Specifically, it appears to many of us that installs aren’t being tracked properly.  I think everyone on this thread would appreciate a clearer and more official statement from RevMob on what’s happening and what the timing is when we can expect things to be “back to normal”.

To recap, here’s the step-by-step issue that many developers (including myself) are experiencing.  Build an app using Corona build >=1095 and RevMob SDK >=5.2 and install on an iOS device running 6.0 or higher.  (I happen to be using Corona build 1101 and RevMob 5.2 at the moment.)  The RevMob dashboard reports impressions and clicks correctly, and as expected, no revenue is reported just for clicks.  However, if we then install one of the advertised apps and run it for a while, the dashboard still shows zero installs.  Oddly, however, it does show $0.02 revenue.  This is strange since, in the past, revenue would only show up if the install itself was reported, and of course, the typical revenue for an install was much higher than $0.02.

@jan75, you had mentioned that RevMob is undergoing a “transition period” of some sort, and that this transition might be over by the end of the month.  Until then, you indicated that we might see delays in the reporting of installs on the dashboard.  It would be very helpful to get a clearer confirmation from you that this is in fact the reason why we’re seeing zero installs reported and the oddly low value of $0.02.  Many of us have these $0.02 values still showing on our dashboards after 1-2 weeks, and it’s unclear why the install reporting delay is persisting for this long.

You both noted, rightly, that Corona’s support for IDFA came just a few days before Apple’s drop-dead transition date.  However, it’s not clear to all of us developers why now, a few weeks later, we’re still experiencing issues.  We’d all appreciate some clearer information and assurances from RevMob about what’s going on and what we can expect going forward.

I’m glad to see that jan75 mentioned in an earlier post that RevMob is thinking about ways to improve the transparency of their communication and reporting.  That’ll be a great step forward in what’s already a great platform.

Thanks!

  • Andrew

@aukStudios

If you got $0.02 revenue without installs it was a CPC campaigns running and not CPI. Bear in mind RevMob has a few CPC campaigns running too.

Regarding the transition you have to take into consideration your users must update their apps in order for the tracking method work properly.

If Corona is the only engine that did not prepare for this transition that was announced more than a year ago by Apple there is nothing RevMob can do now. This is the result of Corona limitations and not RevMob.

Thanks,

Jan

then prepare plugin for Corona

@jan75

Thanks for the very quick reply! I wanted to respond to each of your comments one at a time, since I think it’s important we flesh this out clearly.

"If you got $0.02 revenue without installs it was a CPC campaigns running and not CPI. Bear in mind RevMob has a few CPC campaigns running too."
I understand that RevMob runs some CPC campaigns, but I think it’s very unlikely CPC campaigns explain why so many of the developers in this forum are seeing $0.02 revenue and zero installs in their dashboards.

First I’ll point to my own experience. As I mentioned above, I received and clicked on several ads, and the impressions and clicks appeared in the dashboard immediately and correctly. The revenue remained $0.00, which indicated to me that the campaigns I was seeing were CPI, not CPC. I then clicked another ad, installed the advertised game, and ran it for several minutes. The new click showed up in the dashboard along with $0.02 of revenue, but with still zero installs. I repeated this process on another device with the same results. This suggests to me that the install reporting was not working. Of course, it’s possible that by pure coincidence the ads I originally clicked on where CPI (which is why I saw no revenue for those clicks), and the two that I actually installed were CPC (which is why the amount of revenue I saw was tiny). But that strikes me as pretty unlikely, since as you yourself noted, only a few RevMob campaigns are CPC, and I would have to have been pretty unlucky if both of the apps I installed were from CPC campaigns, while none of the ads I clicked on without installing were CPC. It also doesn’t explain why the install number itself remained zero in the dashboard.

Second, since so many other developers in this thread are experiencing the same issue, it’s extremely unlikely that the apps everyone installed happened to be CPC campaigns.

(Both of the devices I tested on were iOS devices running iOS 6.1.x).

"Regarding the transition you have to take into consideration your users must update their apps in order for the tracking method work properly."
I performed all of my testing in a private, pre-release version of my app using Corona 1101 with RevMob 5.2. Because it’s a pre-release version and I’m the only user, I can see very clearly whether each action I take in the app does or doesn’t show up in the dashboard. I think many other developers on this thread are doing the same thing to test their integration. So, I don’t think your comment could explain the issue.

"If Corona is the only engine that did not prepare for this transition that was announced more than a year ago by Apple there is nothing RevMob can do now. This is the result of Corona limitations and not RevMob."
I completely agree that it was very unfortunate that Corona didn’t implement IDFA support until just a few days before Apple’s drop-dead deadline.

However, now that IDFA is accessible in Corona, and the RevMob SDK versions 5.2 and 5.2.1 use it, why are installs still not being reported, and the only revenue so many developers are seeing on this thread is $0.02?

You said that “there is nothing RevMob can do now,” which is a very strange comment. In fact, RevMob already did exactly what it needed to do – it released a new version of the RevMob SDK for Corona that accessed IDFA through the new API Corona exposed. The problem is that this new version of the SDK, with the most recent builds of Corona, still doesn’t seem to be working. and we haven’t received any convincing technical explanation of why.


It’s actually not clear to me if this is an issue specific to Corona, or if other engines are experiencing the same issue.

EDIT: I do know that the RevMob SDK uses not just the IDFA, but also the “iosAdvertisingTrackingEnabled” flag, which until Corona build 1106 was apparently not working correctly. I suppose it’s possible that this explains the issues everyone is experiencing, but I’ll have to test it to find out (right now, in fact).

EDIT #2: Actually, it seems the RevMob SDK uses “iosAdvertisingTrackingEnabled” only for diagnostic printing, so I don’t think the fact that the flag wasn’t working correctly until build 1106 will explain the issue we’re discussing.

Thanks!

  • Andrew

Andrew has pretty much summed up my thoughts & issues too.
I await, with anticipation, the results of your last comment Re: TrackinEnabled flag.
My Corona v1100 with RevMob 5.2 app is Waiting For Review.
I am just about ready to Dev Reject it and remove RevMob.
Thanks Andrew for putting forward all our problems to date so well.
I really hope we can get to the bottom of this quickly… RevMob is a good option (if it works)
I just dont need to hear any more about ‘why it happened’, I want to know ‘why its still not working’
Cheers