Hi Team,
I’m preparing to submit a (free) plugin to the Store, and I have a question: will plugins that are user-submitted, like mine, work in the Corona Simulator, for folks who buy/activate them? My plugin is “pure Lua,” so it does work in the Simulator, at least on my machine where the plugin is locally-hosted, but if plugins aren’t actually added to a project until the project is built (and it appears that’s how it works), then am I correct in assuming that users of my plugin would need to build for device to test it out?
I love the idea that by using a plugin as opposed to a module, I get a higher degree of protection over my intellectual property, but I would hate to limit my plugin’s use to only on-device testing, especially since it works great in the Simulator.
Am I wrong about this? I sure hope so. Any insights would be most appreciated.
Thanks,
Jason