Hi guys,
I notice that when the app is build for ‘xCode Simulator’, it can run on all devices except the 64bit devices.
It cannot run on :
-
iPhone Retina ( 4-inch 64-bit )
-
iPad Retina ( 64-bit )
I am on OS X 10.8.5 on the latest xCode 5.0.2
Hi guys,
I notice that when the app is build for ‘xCode Simulator’, it can run on all devices except the 64bit devices.
It cannot run on :
iPhone Retina ( 4-inch 64-bit )
iPad Retina ( 64-bit )
I am on OS X 10.8.5 on the latest xCode 5.0.2
Same problem is appearing in my side…
My app is rejected because of this problem…please some one help i have very less time for christmas app
Well, apple did not reject my app even though it can’t run on 64-bit this week. Are you sure this is the reason ?
Hope someone can give some info about 64-bit compilation or roadmap, as I don’t see it anywhere in FAQ or blog.
Thanks
corona runs just fine on the new 64bit iOS devices just not in “64bit mode” not running in the simulator is different than it not running on a device, i submited 4 games last month and they all run on the 5s etc.
@salmank2, if you go to iTunes Connect and the resolution center it will tell you exactly what is wrong with your submission but about 100% sure it is because of 64bit.
Yes i am sure…my apps is showing blank black screen in iphone 5s and ipad running ios 7.0.4 You submitted last month not this month… i am talking about rejection last week. But yes i am not sure what the problem was because on my hand i tested its working fine on iphone 4 running ios 7.0.4 and the game is also working fine on android device
Actually I had a game approved 2 days ago and is working fine, I did have some problems with the new iTouch but that had to do with using > 2048x2048 images which it didn’t like at all.
Hi
My app Music4Kids is available since last 30th November on the AppStore
Some users, running on iOS 7.0.4 iPad Retina ( 64-bit ) have problem with my app, others don’t.
It seems to be very unstable.
Don’t know what to do for the moment…
Olivier
Same problem is appearing in my side…
My app is rejected because of this problem…please some one help i have very less time for christmas app
Well, apple did not reject my app even though it can’t run on 64-bit this week. Are you sure this is the reason ?
Hope someone can give some info about 64-bit compilation or roadmap, as I don’t see it anywhere in FAQ or blog.
Thanks
corona runs just fine on the new 64bit iOS devices just not in “64bit mode” not running in the simulator is different than it not running on a device, i submited 4 games last month and they all run on the 5s etc.
@salmank2, if you go to iTunes Connect and the resolution center it will tell you exactly what is wrong with your submission but about 100% sure it is because of 64bit.
Yes i am sure…my apps is showing blank black screen in iphone 5s and ipad running ios 7.0.4 You submitted last month not this month… i am talking about rejection last week. But yes i am not sure what the problem was because on my hand i tested its working fine on iphone 4 running ios 7.0.4 and the game is also working fine on android device
Actually I had a game approved 2 days ago and is working fine, I did have some problems with the new iTouch but that had to do with using > 2048x2048 images which it didn’t like at all.
Hi
My app Music4Kids is available since last 30th November on the AppStore
Some users, running on iOS 7.0.4 iPad Retina ( 64-bit ) have problem with my app, others don’t.
It seems to be very unstable.
Don’t know what to do for the moment…
Olivier
Yes, I had the same problem, my app does not work with every one of the simulators except for the 64-bit ones. That is why apple rejected my app! They said that it crashes on iPads running iOS 7.1.2 and iPhones running 7.1.2! Does anyone have a solution, I even updated my corona simulator!
Corona SDK runs perfectly fine on the iPhone 5s and iPad Air which are the 64 bit devices. You are likely crashing for some other reason than it being a 64 bit issue. The Xcode simulator issues can’t be looked at as the cause here. Do you have any 64 bit devices to test on?
Rob
Yes, I had the same problem, my app does not work with every one of the simulators except for the 64-bit ones. That is why apple rejected my app! They said that it crashes on iPads running iOS 7.1.2 and iPhones running 7.1.2! Does anyone have a solution, I even updated my corona simulator!
Corona SDK runs perfectly fine on the iPhone 5s and iPad Air which are the 64 bit devices. You are likely crashing for some other reason than it being a 64 bit issue. The Xcode simulator issues can’t be looked at as the cause here. Do you have any 64 bit devices to test on?
Rob
I have recently has an issue with a snapshot canvas not displaying. I initially believed it was happening because of the latest ios8, however after installing ios8.1 on my iPad2 the snapshot in my game worked fine. Users using ios6/7 have no issues with the snapshots in my game so I’m wondering if only 64bit devices are somehow having issues with display.newSnapshot (canvas set to discard), people using 64bit devices with ios7 had no issues with snapshot in my game but now with the latest ios8 they feedback that the snapshot canvas image isn’t showing up.
Can you produce a sample app that has this issue and file a bug report so the engineers can see what’s happening? Make sure to include a build.settings, config.lua and all necessary assets.
Thanks
Rob
Hi Rob, the problem is that I can’t replicate the issue on my iPhone 4 or ipad2 using any of the ios6/7/8 versions, it works fine for me on all those iOS versions and devices. So it’s hard to figure out exactly what is causing the canvas snapshot image not to show up. Hence i’m wondering if it has to do specifically with retina display devices having new graphic features activated by ios8 ( only players with iPad 3, iPad Air and newest iPhone 5 are the ones giving feedback about this problem, which they didn’t have before updating to ios8). I will be buying an iPad Air to test it out and see if i can relocate the issue and then reply here.