|
moving backround images at different speed relevant to main camera
|
|
1
|
103
|
March 1, 2011
|
|
Detect finger on a moving object
|
|
8
|
141
|
March 1, 2011
|
|
Remove Self question
|
|
5
|
123
|
March 1, 2011
|
|
Paid Apps vs Free (with paid downloadable contents)
|
|
3
|
146
|
March 1, 2011
|
|
Working with multiple copies of same object?
|
|
6
|
136
|
February 28, 2011
|
|
Need help with touch joint on objects in display groups.
|
|
0
|
101
|
February 28, 2011
|
|
Avoid touching transparent pixels in sprite
|
|
3
|
129
|
February 28, 2011
|
|
multi-touch help
|
|
1
|
90
|
February 28, 2011
|
|
newText Question
|
|
6
|
121
|
February 28, 2011
|
|
How test OpenFeint in development status ?
|
|
8
|
150
|
February 27, 2011
|
|
Positioning a display object not on the center of a physics object
|
|
1
|
84
|
February 27, 2011
|
|
how to make object move to the right continuousely?
|
|
3
|
112
|
February 27, 2011
|
|
Best way to manage extremely short-lived physics object? (e.g. explosion)
|
|
2
|
107
|
February 27, 2011
|
|
Event Handler issue -- always the same event handler?
|
|
3
|
100
|
February 26, 2011
|
|
Object is asleep
|
|
1
|
80
|
February 26, 2011
|
|
drag/drop target
|
|
4
|
100
|
February 26, 2011
|
|
Double alert events and sounds when collision occurs
|
|
4
|
111
|
February 26, 2011
|
|
Help with removing joints
|
|
0
|
104
|
February 26, 2011
|
|
making zombies
|
|
5
|
112
|
February 25, 2011
|
|
Digial L.E.D. Dial ??
|
|
0
|
96
|
February 25, 2011
|
|
Help Read Characters from a For Loop
|
|
0
|
93
|
February 25, 2011
|
|
Example project for the truck demo
|
|
2
|
97
|
February 25, 2011
|
|
Help with Break out example
|
|
2
|
96
|
February 25, 2011
|
|
not enter the record in the table of the database
|
|
0
|
90
|
February 25, 2011
|
|
The puzzle of a pop-up menu!
|
|
1
|
90
|
February 25, 2011
|
|
Strange Problem With Images
|
|
0
|
87
|
February 25, 2011
|
|
How to prevent a single object falling (I want it to "float" in fixed position)
|
|
4
|
131
|
February 25, 2011
|
|
Different screens
|
|
1
|
87
|
February 24, 2011
|
|
Randomly generate as game progresses.
|
|
1
|
99
|
February 24, 2011
|
|
Handling Events in separate class
|
|
3
|
101
|
February 24, 2011
|