$10 eCPM GUARANTEED. Meet RevMob!

@Guis

One more time I thank you.

BTW, to clarify the things here, I want you to know that am only “speaking” so much about this and feeling so bad for this issue because I really used to like your RevMobs system and even more you support here and by mail, so I was the first to spread the word about your company and the great service it used to offer us CoronaSDKs devs as well. I`ve also sent you an email some time ago telling it (the nice service) if you remember well.

So, it is all. I really wish that you got it solved ASAP for you and for us users of RevMob, because doing so you`re assuring that for CoronaSDK there is only one way for its devs to monetize from free apps that is using RevMob and forgetting all the rest garbage Ads providers (as I also used to say).
Rodrigo. [import]uid: 89165 topic_id: 25797 reply_id: 121697[/import]

@gui - Think we can perhaps get a fix for the url link problem we’ve described below? [import]uid: 87794 topic_id: 25797 reply_id: 122300[/import]

@RSCdev – Rodrigo, thanks a lot for your support and yes, I can testify to how much you helped us all :slight_smile: Rest assured that we aren’t happy at all about the current eCPM, after all, if you don’t make money we don’t make money either. We’re working really hard to get more advertisers and fix this! Btw, if you guys know of any advertiser out there, please have them contact us at sales@revmob.com!!!

Again I really thank you all for the support not only when everything is great, but also in times like this. This is really valuable and we really value this partnership with the Corona devs. [import]uid: 137117 topic_id: 25797 reply_id: 121701[/import]

Also, I tried the guthub version you uploaded - still no joy. [import]uid: 87794 topic_id: 25797 reply_id: 122301[/import]

After some mail conversation with RevMob, I got the answer that there are currently not so many ads for Android in Sweden, but they are working with new advertisers right now. So this should be resolved soon. [import]uid: 140666 topic_id: 25797 reply_id: 122308[/import]

Doesn’t work for me as well, but only in the simulator and Android. I also get the [RevMob] Install not received. / [RevMob] Ad not received.

iOS is OK.

Two weeks ago everything was working fine. Updated to RevMob 3.2.1, didn’t help.

My location is Germany.
[import]uid: 88712 topic_id: 25797 reply_id: 122309[/import]

Hi all! Thanks a lot for your feedback, understanding and patience.

We have just released the 3.2.0 with an important bugfix that must solve the issue about freezing.

http://sdk.revmob.com/corona#changelog
http://sdk.revmob.com/downloads/corona/revmob-corona-sdk-3.2.0.zip

Thanks again [import]uid: 157102 topic_id: 25797 reply_id: 121714[/import]

@guischv, @paulocheque ,

guys, is something like this (yours explanation and high activity around here the forum) telling us in “real-time” what is happening and so on that makes the difference I used to see from you and it is great even seeing the issues with RevMob`s Ads as yet and not making money at all, attitude like this is that makes me wait for seeing it all fixed and everybody happy and working hard to get even further.

I appreciate the replies and look forward to see a stable RevMob`s SDK.

PS: Also, please, try to not have to update the SDK so much as it is being by this time. :slight_smile:
Thanks,
Rodrigo. [import]uid: 89165 topic_id: 25797 reply_id: 121716[/import]

I was emailing @paulocheque most of last night testing out various bits of code and very impressed that it took less then 24 hours for an update/fix to be released.

If you have the issue of Revmob slowing down your app, the latest update (3.2.0) resolves this (for me at least) [import]uid: 62706 topic_id: 25797 reply_id: 121720[/import]

Hi all. Thanks a lot for reporting again. We have just released the 3.2.2 version with improvements in the Ad Link, including the bugfix and a new listener to identify success and failure scenarios. To give you a explanation, the old implementation of Ad Link works in synchronous scenarios, when we change our requests to be asynchronous, the ad link stop working. That was an unanticipated behavior.

Thanks a lot for reporting and patience.

http://sdk.revmob.com/corona#changelog

We are also developing a new feature to facilitate developer tests that we expect to release in 1 or 2 weeks maximum. I believe it will be easier to understand if your implementation is correct.

Regards [import]uid: 157102 topic_id: 25797 reply_id: 122347[/import]

Still broken :

revmob.lua:520: attempt to call upvalue ‘e’ (a table value) … hmmm … not sure why you’re code is some badly formatted (obfuscation? If so, why??)

Anyway, still no joy (if it’s my fault I apologise, but please understand I’ve an app submitted for review already and as it stands, I’m going to have to issue an update before the release date, so I’m a little on edge about it all)
[import]uid: 87794 topic_id: 25797 reply_id: 122360[/import]

openAdLink() worked for me on the new patch. [import]uid: 147305 topic_id: 25797 reply_id: 122363[/import]

As I suspected, it was my fault (I’d passed an incorrect listener into the adLink() method). Apologies - seems to work now! [import]uid: 87794 topic_id: 25797 reply_id: 122397[/import]

RevMob team, please correct the changelog in your website that is showing the version 3.2.1 instead of 3.2.2
[import]uid: 54188 topic_id: 25797 reply_id: 122435[/import]

Thanks @bcam86. we fix it!

Nice to hear that digitaloranges!

Regards [import]uid: 157102 topic_id: 25797 reply_id: 122447[/import]

Seems to be working good now on simulator, but I still have the same problems with android device… I get no ads at all. [import]uid: 140666 topic_id: 25797 reply_id: 122510[/import]

Hi, I’ve installed RevMob v3.2.0 and now I’m not getting any ad from RevMob on either iOs or android device. I’m getting print errors that - ad not received and also Install not received (connected to www via wifi)
I want to launch my game with revmob, but it must be stable!

Please advise.
Thanks. [import]uid: 118978 topic_id: 25797 reply_id: 121996[/import]

This isn’t good :frowning: I’m currently waiting on Approval from Apple with the non-asynchrous ad-loading in there (I uploaded it last week before the 3.2.0 SDK update) and with this drop in revenue/no revenue problem, I’m feeling a little uneasy! [import]uid: 87794 topic_id: 25797 reply_id: 122000[/import]

@rune7 – you probably installed too many apps in the same device! if that was the case, please wait a few more days and everything will be back. thanks!

@digitaloranges – revenue is already picking up again! thanks! [import]uid: 137117 topic_id: 25797 reply_id: 122002[/import]

Thanks for the response @guischv, I always find the waiting for App Store approval nerve-wracking! I’ve already prepared an update using the newer SDK, so I’ll issue an update as soon as possible anyway. [import]uid: 87794 topic_id: 25797 reply_id: 122003[/import]