$10 eCPM GUARANTEED. Meet RevMob!

How come your allowed to click your own ads and install apps ?

If you where caught doing that with Google you would be banned.

Am running 3.2.1 and it has never stopped serving ads but then I have never clicked my own ads.

Dave [import]uid: 117617 topic_id: 25797 reply_id: 122004[/import]

@thedavebaxter – it’s always best not to install the apps promoted in your own apps. Thanks! [import]uid: 137117 topic_id: 25797 reply_id: 122006[/import]

@guischv,

this is not the case. I’ve installed only one app to test if it works and accountable. Actually, I’ve never clicked even the ad since. The problem is that I do not get an ad from the server for some reason. I’ll test it again on sunday.

BTW, there’s already V3.2.1???
3.2.0 only came out two days ago.
Thanks. [import]uid: 118978 topic_id: 25797 reply_id: 122027[/import]

You should change the title of this group or start a new one because it’s very misleading.
I have installed revmob on my app that was approved earlier this week.( version 3.0)
And over three days and 900 impressions I’ve received 150 clicks and zero installs.
I know not very pressive but $0 hurts after working on a project for a month.
I was very hopeful after finding revMob that I’ve finally found a decent solution to coronas current crap they offer for ad groups. And the fact they want $1000 for the enterprise juat implement a ad group makes me want to pull out of corona completely…
Oh yea thanks revmob my LIVE app crashes like a teen driver texting.
When the signal is somewhat weak.
You should rename this group to $0 ecpm / might crash your app.
Best of luck…

PS. Helpful hint.
You should notify the developers of your issues , and updates.
And your advertising window is joke.
I emailed your sales manager and to my surprise you expect a 5k deposit minimum for any campaign. With no online portal to actually deliver this $$ to you I will never advertise with your group.
Witch may be the route of you crappy ecpms. [import]uid: 2165 topic_id: 25797 reply_id: 122078[/import]

Some kind of forum on the Revmob website would be great, this thread is getting far too long. And I suspect that a dedicated forum on your own site my win a few confidence votes too … it seems the feeling from the last few posts (not mine I might add, but I’m hedging my bets at the moment) require a real and proper statement. Something formal, something we can read on your website would really help confidence from developers (me included) and not a quick comment on a 1000+ comment thread. That said, I still have faith, but time will tell …
[import]uid: 87794 topic_id: 25797 reply_id: 122079[/import]

… and as a professional developer (don’t ask how long lol), the quick updates of the SDK are worrying, since I’ve uploaded my app for approval, we seem to have had 2 revisions in 7 days or so! The asynchronous stuff should have been implemented from day zero really. Worried now that Revmob has reached it’s critical mass, after all there are only so many advertisers and developers in the world. Just keep us updated! Properly! A dedicated site forum and story feed would be much better than this thread.
[import]uid: 87794 topic_id: 25797 reply_id: 122080[/import]

@syoes – thanks for the honest feedback. eCPM is already much better though and you should get more clicks before drawing a conclusion, since 150 is still too low a sample! I’m sorry you joined us in our worst moment ever, but from what I can see it’s already behind us. And we learned a good lesson – the eCPM shouldn’t fall again because now we have tons of advertisers. As to the name of the post, we’re trying to contact Corona because in fact it the title should be different. Corona guys are not answering though

@digitaloranges – yep, seems like the right time for our own forum!!! This is DEFINITELY getting too big. However this forum is quite useful for us to solve all the SDK bugs.

Guys, overall thanks for holding tight in this tough moment. The eCPM is already increasing and it should continue to increase in the next several days. And sorry about the bugs, it’s just that our developers had little lua + corona experience. But now it seems everything is working fine, thanks to your AMAZING help! I like you guys very much. [import]uid: 137117 topic_id: 25797 reply_id: 122092[/import]

I believe ‘anotherAppID’ is a generic one just for simulator use.

I use the following:

[lua]revmob = require “revmob”

function displayAds()

RevMob.startSession({ [“Android”] = “myANDROIDAppID”, [“iPhone OS”] = “myIOSAppID” })

RevMob.showFullscreen()
end

displayAds()[/lua]

What country are you in? Maybe they don’t have any adverts in rotation for your area (if they check that?) [import]uid: 62706 topic_id: 25797 reply_id: 122134[/import]

So I’m playing around to get ads working in an app, but I cannot get it to work. I broke it down to a very tiny main.lua file:

–start
require ‘revmob’
RevMob.startSession({ [“Android”] = “myANDROIDAppID”, [“iPhone OS”] = “myIOSAppID” })
RevMob.showFullscreen()
–end

This does not seem to work at all.
I get a loading symbol on windows simulator and android device, but after loading, the screen remains all blank.
In the terminal on windows, I get the following response:

[RevMob] Using App ID for simulator: anotherAppID
[RevMob] Session started for App ID: anotherAppID
[RevMob] Using App ID for simulator: anotherAppID
[RevMob] Ad not received.
[RevMob] Install not received.

where “anotherAppID” is different from both my Android and IOS id.
Corona build 2012.840
Latest revmob (3.2.1) [import]uid: 140666 topic_id: 25797 reply_id: 122133[/import]

Yeah, I thought that was the case with the simulator ID.

I just tried your code, and I get the exact same result.
I live in Sweden, Is there any way I can check if there are ads for my area? [import]uid: 140666 topic_id: 25797 reply_id: 122137[/import]

I don’t know, sorry.

You code works fine when I test it, so may be an issue on RevMob’s side? [import]uid: 62706 topic_id: 25797 reply_id: 122139[/import]

I have the same problem where I do not get RevMob ads during device test or on simulator.
I used to get them last week, before tha least two SDK updates.
Also, on the device, after the ad not received error, I also get install not received error.
I’m from Israel, so they may have some targeting problem for some countries. I really hope they can sort these out, as I was relying on this network for my release. [import]uid: 118978 topic_id: 25797 reply_id: 122154[/import]

I’m finding also that the openAdLink() isn’t working (on my more games button) … SDK 3.2.0. Is it a bug or a network thing? [import]uid: 87794 topic_id: 25797 reply_id: 122157[/import]

It is a bug. If you revert to an older SDK it will work again. I already reported it but have not heard back. [import]uid: 36054 topic_id: 25797 reply_id: 122158[/import]

3.2.0 works fine for me (haven’t tried the later ones) in both simulator and device.

I’ve uploaded the version I’m using to github, maybe try that?

https://github.com/CraftyDeano/revmob-corona-sdk-3.2.0

Also I’m in England (if its a geo problem). [import]uid: 62706 topic_id: 25797 reply_id: 122159[/import]

I’m using 3.2.0 and I’m in the UK too. Still no joy. [import]uid: 87794 topic_id: 25797 reply_id: 122189[/import]

@gui - Think we can perhaps get a fix for the url link problem we’ve described below? [import]uid: 87794 topic_id: 25797 reply_id: 122300[/import]

Also, I tried the guthub version you uploaded - still no joy. [import]uid: 87794 topic_id: 25797 reply_id: 122301[/import]

After some mail conversation with RevMob, I got the answer that there are currently not so many ads for Android in Sweden, but they are working with new advertisers right now. So this should be resolved soon. [import]uid: 140666 topic_id: 25797 reply_id: 122308[/import]

Doesn’t work for me as well, but only in the simulator and Android. I also get the [RevMob] Install not received. / [RevMob] Ad not received.

iOS is OK.

Two weeks ago everything was working fine. Updated to RevMob 3.2.1, didn’t help.

My location is Germany.
[import]uid: 88712 topic_id: 25797 reply_id: 122309[/import]