Hi,
First of all, I have a question about fill rates. Our game MindFeud uses AdMob, and currently we have around 550 000 impressions and 2500 clicks per day in Netherlands, Denmark and Norway on a regular 320 x 50 banner ad. The fillrate is 99.5 %. And the number og impressions/clicks per day is growing rapidly, since the game is very popular.
If we change over to RevMob now, what do you guarantee in terms of fillrates in the above mentioned countries? If you don’t want to answer that, you should at least be open on how well positioned you are in those countries. With the kind of traffic we’re generating, with 100 000 Daily Active Users, we need an ad partner that we can trust, and that helps us generate significant revenue. AdMob works perfectly, but the payouts are peanuts.
After reading your history here I’m not very assured you are professional enough yet. What kind of assurance/guarantees can you/are you willing to give? What can we expect in the Netherlands, Norway and Denmark?
For the record, we’ll be using regular banner ads in combination with Fullscreen ads. With a total of 550 000 impressions per day, 300 000 will be fullscreen ads and 250 000 banner ad impressions.
About the 3.3.0 SDK:
We have just implemented it for testing purposes and get a runtime error in the Simulator:
string :: [RevMob] No ads for this device/country right now
string :: REVMOB: adNotReceived
Runtime error
attempt to call a thread value
stack traceback:
[C]: ?
[C]: in function ‘resume’
/Users/Haakon/_mf/mobile/app/revmob.lua:300: in function ‘wakeup’
/Users/Haakon/_mf/mobile/app/revmob.lua:308: in function ‘step’
/Users/Haakon/_mf/mobile/app/revmob.lua:213: in function
?: in function <?:226>
string :: [RevMob] Install received.
Thank you. [import]uid: 21746 topic_id: 25797 reply_id: 123205[/import]