Appodeal 2.6.3 when?

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After learning from Appodeal, I found out that the plugins were updated only in version 2.6.3. The question is what to do? In addition, I get error code error: 256 in the last daily build. Guys what to do ???

List of minimum new SDK versions of third-party ad networks that use WKWebView

In the latest version (2020.3590), I’m going without error only in offline mode, as it says:

To activate offline builds, de-authorize simulator, and press" Cancel "when asked for login and password

I can’t tell you with the plugin, sorry

Yes, I defeated the 256 error, but unfortunately now appodeal sdk 2.6.3 is required to publish the game in appstore, what should I do?

I suggest using stable builds for production for now. Offline builds are in early alpha. Plugin update will come soon. Latest update is 2.6.2, but I am planning to update it to latest soon.

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Thank you very much, we really really need to update the game in the appstore as quickly as possible.

Thanks! is necessary for send new apps to App Store

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Yes, it’s super important to get the Appodeal plugin up to date if it means that apps can’t be delivered to the App Store right now. I’m days away from uploading my build to the App Store for review, but can’t do that without Appodeal. No ads, no monetization…

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Hello, how or when can we know the plugin is updated?

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Hi there, everything is going fine here and of course every one is sharing information, that’s really excellent, keep up writing. AosTv

Waiting for Appodeal 2.6.3 here too… everything else is ready to go. This is the only thing stopping me right now. As soon as it’s ready I’ll be launching.

When/how will we know when the plugin is updated?

I have managed to build, upload and get approval for Ice Trap to the App Store using Appodeal with daily build v2020.3580. So far so good I suppose.

But unfortunately there are not many plugins within Appodeal that seem to work right now. Had to disable a few already in my build.settings, either because they would cause build/upload errors, or because they didn’t offer mature filtering. These are the only ones left for me:

['plugin.appodeal.beta.base'] = { publisherId = 'com.coronalabs' },
['plugin.appodeal.beta.AdColony'] = { publisherId = 'com.coronalabs' },
['plugin.appodeal.beta.AppLovin'] = { publisherId = 'com.coronalabs' },
['plugin.appodeal.beta.InMobi'] = { publisherId = 'com.coronalabs' },
['plugin.appodeal.beta.Tapjoy'] = { publisherId = 'com.coronalabs' },
['plugin.appodeal.beta.Unity'] = { publisherId = 'com.coronalabs' },
['plugin.appodeal.beta.Vungle'] = { publisherId = 'com.coronalabs' },
['plugin.appodeal.beta.Chartboost'] = { publisherId = 'com.coronalabs' },

Now that I log in to my Appodeal dashboard I see that InMobi and Tapjoy are deactivated because they’re not using the latest Appodeal SDK version. AdColony, Unity, Vungle and Chartboost are all disabled for some other reason saying “You can not turn on/off this network account” when I hover.

That leaves me with only “base” and AppLovin active! See screenshots for videos and interstitials:


Am I doing something wrong here? Or should I turn to another solution than Appodeal? I switched from Vungle to Appodeal a few months ago only to get better fill rate and cover more networks without having to implement each one separately. And from what I’ve read in other topics I understand that the Vungle plugin might not work either right now…?

@vlads What does the plan look like for updating the Appodeal plugin? This is getting critical, probably not just for me, but for anyone that wants to monetize their apps using ads.

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I’m working on the updating Appodeal plugins. It is harder than it seems.

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Ok. Didn’t say it was an easy fix, but nonetheless a very important one. Good to know you’re working on it.

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Please help:

@vlads can we have an eta on Appodeal 2.6.3?

Also how about the crashes on many android 10 devices the moment we add admob?
Is 2.6.3 going to fix it?

I wonder why not more people are talking about this.
We are going nowhere without major ad networks.

I guess many people -including me- is following this thread without commenting. I’m also at late stages of my game and looking forward to the updated version.

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Does anyone know if this issue is related with plugin update?

@bgmadclown I don’t know what the problem might be, but I can confirm that the Appodeal works for me in live mode using build 3598 but I haven’t tried 3582. Currently deployed on the App Store and I do get ads for my players.

My Appodeal plugins:

['plugin.appodeal.beta.base'] = { publisherId = 'com.coronalabs' },
['plugin.appodeal.beta.AdColony'] = { publisherId = 'com.coronalabs' },
['plugin.appodeal.beta.AppLovin'] = { publisherId = 'com.coronalabs' },
['plugin.appodeal.beta.InMobi'] = { publisherId = 'com.coronalabs' },
['plugin.appodeal.beta.Tapjoy'] = { publisherId = 'com.coronalabs' },
['plugin.appodeal.beta.Unity'] = { publisherId = 'com.coronalabs' },
['plugin.appodeal.beta.Vungle'] = { publisherId = 'com.coronalabs' },

My fill rate is somewhat low at around 85-90% on average, but I’m hoping that will rise as the Appodeal plugin gets updated to support more ad providers.

Your fill rate seems pretty high. My fill rates with real ads are around %10 percent and Appodeal support says it’s related to the plugin :man_shrugging: Can you share your init call? If you do, don’t forget to remove your appkey of course :slight_smile:

Sure, my init call looks like this, shouldn’t be anything special about it. Have you tried to disable some of your plugins? Maybe just start with a single plugin until you get it to work?

    local appodealParams = {
        appKey = config.appodeal.appKey[deviceutil.getPlatform()],
        testMode = config.appodeal.testMode or false,
        supportedAdTypes = { "interstitial" },
        disableWriteExternalPermissionCheck = true,
        hasUserConsent = config.appodeal.hasUserConsent or false,
    }

    appodeal.init(appodealListener, appodealParams)