UPDATE - Rob and I both make statements to the effect that the OUYA game catalog is currently kind of weak. Just to be clear, I still think (and I’m sure Rob agrees) that OUYA is a good product and the company is doing the right thing by having a very open publishing policy. That said, having an open publishing policy (especially for a new platform) will always result in a (‘me first’) flood of lesser quality games. :o
**So, once again (as I say below)… :lol:****Calling all Corona game developers! :lol: ** Get on it, and make games for OUYA and other non-standard android devices like Android Mini PCs. There is an untapped market there.
@Rob,
Yeah, I’ve run into that problem (re: using strips and recyclable background for horiz or vert scrolling). When you scale, you can get artifacts. I’m sure there is a proper way to fix that, but I’m not sure what it is. My best guess is to create a single image with extra edges. Then, assuming your strip has say 12 strips, of which two (2) are extras (one on each side), you treat the image like a spritesheet and cycle through 2…11 over and over. This should solve the artifact issue. The extra end images deal with edge-blending artifacts.
Now that I’ve thought about this, I’ll try this out and post about it if the concept works.
As far as the current selection being WEAK. I agree. We’re seeing a few good games and many ‘me first’ games.
So, all reading community members!!! Make good games and put them up on OUYA! Rob needs more games to play. and so do I.
One last thing. Great article/tutorial! ==> http://www.coronalabs.com/blog/2013/08/27/tutorial-introduction-to-game-controllers/
@tonygod - Thanks and don’t forget to read Rob’s recent article. (link above)