I’m looking into getting our adventure engine, and thus Forever Lost and other games, working on Ouya however have a quick question first. What do you think would be the best way to essentially make a cursor from the thumbstick that just fires a touch event out when you press the A button?
Basically all the scenes in the engine have elements in them that can receive touch events and then act accordingly to what the scripts say and it would be really nice if I could just hook up the Ouya controller to a touch event so that the underlying elements don’t even know that the touch event came from a controller rather than a real touch.
Currently they are all using object touch handlers which I’m assuming is where I am going to get stuck as I really don’t want to have fire off a runtime touch event and then manually loop through each element to see if they are in the line of fire.
Any ideas?