Level Director v2.5 now released (http://www.retrofitproductions.com/level-director/)
This release sees some really useful UI changes and further support for Graphics2.0 and Storyboard, including a new Button object.
•Fix: Resolved error when objects removed from a TexturePacker spritesheet.
•Fix: Delete asset fixed so it deletes linked objects across all layers.
•New: Duplicate CTRL+Arrow key now works when multiple items are selected.
•New: Duplicate level button added to make an exact copy of the current level.
•New: Multi-Select/Deselect now possible when clicking objects in conjunction with the CTRL key.
•Fix: Now correctly checks the Asset ‘Export’ property, so assets will only be exported if true, please check your assets!
•Fix: LD_HelperG2.lua fixed to set anchor values for lines when drawing paths.
•Fix: Anchor values exported correctly for European countries where dots and commas are swapped.
•New: setLayerVisible(layerName) function added to LD_LoaderG2.lua so hide/show a layer.
•Fix: isVisible property is now exported correctly for objects.
•Fix: Fixed issue when manually typing in x,y coords, it would not take into account anchor values.
•New: Image objects now store ‘assetName’ when exported which can be accessed later.
•New: Export status has been improved to show progress when exporting large levels.
•New: Export folder is now converted to a relative path.
•Fix: Corona_TemplateG2, LD_LoaderG2 and LD_HelperG2 modified to work correctly with storyboard. Level and Layer display objects now moved to ‘view’ property so please be aware if using the getLayer() method as you will need to add ‘.view’.
•Fix: removeLevel() method improved to clean up variables and objects.
•AssetTest, Joints, Pong, V2Demo, Example1, PEDemo, BezierPhysics and PottyBird examples converted to Graphics 2.0.
•New: Button display object added which uses TextureFill of Graphics2.0
•New: Asset group collapsible status is now stored on the level so it remembers it when reloaded.
•New: Send to Back/Front now works for multiple objects.
•Fix: Bezier and Path Physics in LD_HelperG2.lua fixed to work with Graphics2.0.