I implemented OneSignal, but their example code does little more than allow you to register it with Lua in Corona. It seems to depend upon a greater knowledge of notifications outside of Corona or Lua. Their tech support was responsive, but unable to help because of their lack of understanding about Lua and their plug-in.
Push-woosh, even after paying for their system, was registered, just as with OneSignal above. And I could send some limited notifications, but they were not acting consistent between iOS and Android, despite the fact that registration/login was successful. It operates better than OneSignal, but I still couldn’t get solid, easy to configure, notifications that would allow me to pass data into Corona with access to Lua. After a month, their technical support staff emailed me, “Do you still need help with this?” I answered “Yes” and there was no reply. Another month later I received another similar email, and again, they never replaced to my “Yes.”
So the point is, I have seen no samples anywhere that would provide me the information necessary to successfully sign-up for any notification service and reliably send notifications that would include data that could be passed to my game code in Lua.
This seems to me like an important item that should have a solution posted SOMEWHERE. Are such step-by-step instructions to get beyond a successful registration/login and simple notification, to where useful data can actually be sent and received by code in Lua?
At this point, I am willing to use any reasonable platform to accomplish this. Ideally though, it would be cross-platform and provide me with the opportunity to review metric responses.