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list of all possible params for a particle?
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14
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1296
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August 23, 2016
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Wheres my water sample / example
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4
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1719
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August 19, 2016
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Problem with object:setFillColor()
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10
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1770
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August 14, 2016
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display.newMesh() Preview
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26
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4080
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August 2, 2016
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Old Spriteloq Sprite Sheet Compatibility?
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6
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1366
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July 30, 2016
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Pixel Shaders, how to load without anything objects smth like images & Pixel Sh without Vertex - how?
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2
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1594
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July 24, 2016
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Clipping part of an image without a MASK - or how do I
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14
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2242
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July 14, 2016
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How do you avoid hard coding coordinates of display elements in a game with multiple levels?
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2
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1317
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July 13, 2016
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Swiping Scenes like android card view
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2
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1556
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July 13, 2016
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Corona needs hairline support.
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0
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1113
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July 7, 2016
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performance meter
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2
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1118
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July 6, 2016
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setMask without save/load workaround
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2
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915
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June 21, 2016
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Scene Transitioning
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0
|
894
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June 15, 2016
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Comparing colorSample output to other variables doesn't work?
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2
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1183
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May 23, 2016
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snapshot as paint input?
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78
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7479
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May 16, 2016
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Overlay Modal not working?
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24
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2258
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May 12, 2016
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Has anyone discovered a good technique to animate Point Lights?
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10
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1363
|
May 3, 2016
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Combine Blend modes?
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12
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2277
|
May 2, 2016
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MSDF shader
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0
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2261
|
April 27, 2016
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Generate graphic objects on the fly...
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6
|
982
|
April 23, 2016
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Using xReference/yReference in Graphics Compatibility 1.0 mode
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22
|
3232
|
April 13, 2016
|
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2.5D Graphics + Tool?
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2
|
1546
|
April 9, 2016
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Pixelization & Anti-aliasing Issue
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8
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2999
|
April 8, 2016
|
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Snapshot Invalidate Not Working on ApplicationResume (Android)
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6
|
1512
|
April 3, 2016
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Changing Corona's texture format
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4
|
1440
|
March 25, 2016
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How can I make a mask visible temporarily?
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2
|
1547
|
March 19, 2016
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How to Create Flickering Neon Effects
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28
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3644
|
March 18, 2016
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Outrun-style 3D racing game WIP (with demo)
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34
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3433
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February 29, 2016
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Mode 7 / 3D at 60fps
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38
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5486
|
February 22, 2016
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newEmitter - can't specify base directory for textures
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16
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1685
|
February 19, 2016
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