Cannot get Tiled collision definition to show as Dusk physics
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24
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1619
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April 27, 2016
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Tile access problem
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6
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807
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April 24, 2016
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How to do smooth Camera movement?
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6
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2494
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April 24, 2016
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Using physics in dusk?
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6
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1205
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April 24, 2016
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Possible to "wrap" an object layer in Tiled?
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2
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879
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April 20, 2016
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Solution for "xParallax" and "yParallax" usage?
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2
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620
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April 12, 2016
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map scaling possible?
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2
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1509
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April 4, 2016
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Actor/Object Rotation Causing Line Streaks on Tile Map with Dusk
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4
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915
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April 3, 2016
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Camera follow only in one direction?
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6
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1068
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March 30, 2016
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Black vertical lines and little bounce on collision between player and wall
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24
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1349
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March 18, 2016
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Camera following object with offset?
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4
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1113
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March 18, 2016
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is edgeMode ("wrap" and "clamp") still working and how?
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2
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945
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March 18, 2016
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Map not destroyed?
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20
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1016
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March 14, 2016
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Map rendering wrongly in the screen using Dusk
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28
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1453
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March 12, 2016
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How to iterate tiles like layer.objects():
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14
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824
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March 11, 2016
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Animated Tiles?
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26
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2383
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March 10, 2016
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Dusk tile rotation does not seem to correspond to the Tiled rotation
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10
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891
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March 7, 2016
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CBEeffects: 3D-rotation & transition to specific a coordinate
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6
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894
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March 7, 2016
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Spawn and move an enemy into the map
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16
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1083
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February 24, 2016
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How to end Camera movement when map reaches the screen border?
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4
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970
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February 24, 2016
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Strange nil value for object position
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4
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735
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February 23, 2016
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CBE vent gives errors when game scene reloads
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14
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1061
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February 14, 2016
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[PRISM] Grouped/relative behaviour when moving emitter
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4
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784
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February 11, 2016
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Camera destroy function throwing nil value/syntax error when using it in a scene overlay
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4
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1055
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February 6, 2016
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use culling but disable it for specific types of objects?
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4
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840
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February 3, 2016
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How to add sprite to specific coordinates?
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4
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899
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February 1, 2016
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Problem with map groups (layers)
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10
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1192
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January 31, 2016
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Demo CBE with positionType = "fromPointList" ?
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0
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838
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January 14, 2016
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Dusk supports isometric maps?
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14
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1127
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January 12, 2016
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Enemy built when not displayed.
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6
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966
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January 10, 2016
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