Cannot get Tiled collision definition to show as Dusk physics
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24
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1793
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April 27, 2016
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Tile access problem
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6
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881
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April 24, 2016
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How to do smooth Camera movement?
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6
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2793
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April 24, 2016
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Using physics in dusk?
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6
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1289
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April 24, 2016
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Possible to "wrap" an object layer in Tiled?
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2
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988
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April 20, 2016
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Solution for "xParallax" and "yParallax" usage?
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2
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709
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April 12, 2016
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map scaling possible?
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2
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1569
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April 4, 2016
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Actor/Object Rotation Causing Line Streaks on Tile Map with Dusk
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4
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1017
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April 3, 2016
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Camera follow only in one direction?
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6
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1211
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March 30, 2016
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Black vertical lines and little bounce on collision between player and wall
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24
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1493
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March 18, 2016
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Camera following object with offset?
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4
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1243
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March 18, 2016
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is edgeMode ("wrap" and "clamp") still working and how?
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2
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1040
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March 18, 2016
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Map not destroyed?
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20
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1152
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March 14, 2016
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Map rendering wrongly in the screen using Dusk
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28
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1707
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March 12, 2016
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How to iterate tiles like layer.objects():
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14
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941
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March 11, 2016
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Animated Tiles?
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26
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2587
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March 10, 2016
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Dusk tile rotation does not seem to correspond to the Tiled rotation
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10
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1025
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March 7, 2016
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CBEeffects: 3D-rotation & transition to specific a coordinate
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6
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1007
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March 7, 2016
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Spawn and move an enemy into the map
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16
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1200
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February 24, 2016
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How to end Camera movement when map reaches the screen border?
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4
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1148
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February 24, 2016
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Strange nil value for object position
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4
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815
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February 23, 2016
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CBE vent gives errors when game scene reloads
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14
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1182
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February 14, 2016
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[PRISM] Grouped/relative behaviour when moving emitter
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4
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883
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February 11, 2016
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Camera destroy function throwing nil value/syntax error when using it in a scene overlay
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4
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1151
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February 6, 2016
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use culling but disable it for specific types of objects?
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4
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928
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February 3, 2016
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How to add sprite to specific coordinates?
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4
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1022
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February 1, 2016
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Problem with map groups (layers)
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10
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1290
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January 31, 2016
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Demo CBE with positionType = "fromPointList" ?
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0
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904
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January 14, 2016
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Dusk supports isometric maps?
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14
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1237
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January 12, 2016
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Enemy built when not displayed.
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6
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1051
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January 10, 2016
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